If there is one thing less grounded in reality
and coherency than Hollywood logic, it's video game logic. When
the two are combined, there is the potential for serious trouble.
The thing with video games is that they aren't
required to make sense. Whatever story the game cares to create
is simply an excuse for blasting the bad guys. Plot holes and
absurdities are cheerfully forgiven as long as the virtual dismemberment
is above par.
Since films aren't yet interactive, they require
more work from the story. This is a point lost on those who
brought us the catastrophe that is Resident Evil.
There is a plot, to be sure, but it's about
as flimsy as tissue paper and full of more holes than a pasta
strainer. The film is set in the future, where the world is
practically controlled by the Umbrella Corporation. They have
their hands in everything from healthcare, to computers, to
genetic engineering.
In one of the corporation's underground labs,
a tube containing a deadly virus breaks. This results in a severe
lock down in the lab, where not only are all the workers trapped,
but they are also killed, presumably so that the virus can't
escape.
We then flash to a woman (Milla Jovavich)
passed out in a shower. The character is credited with the name
Alice, although you would never know that from the film. She
is talked at and about frequently, but if anyone ever actually
said her name in the film, I missed it.
Alice awakens to discover that she can't remember
anything. Before she can really begin to consider this to any
great depth, her house is invaded by armed commandos and she
is whisked into a train hidden in the basement.
The commandos explain that they are security
investigators sent by the Umbrella Corporation to discover why
the computer has shut down the lab. This is only one of many,
many plot holes in the film. The investigators seem to believe
that the computer has malfunctioned, proving that either they
or the corporation is amazingly inept if their own security
personnel are not versed in lock down protocol.
We're then told that the investigators have
one hour to solve the mystery of the lock down before the lab
is locked down again. This is exactly the sort of invincibly
stupid logic we're dealing with here. To make matters worse,
we're told of this one hour time limit very early in the 100
minute running time of the film, creating the unique experience
of the film actually showing more than its plot gives time for.
Our group of heroes (are they really heroes?
the film never really explains) suffer a setback when most of
their number are gruesomely killed by a laser defense system.
This, again, raises some questions the film is hoping the audience
isn't smart enough to ask. For one, shouldn't these investigators
be aware of this laser defense system and come equipped with
some means to escape it?
It's at this point that we learn the true
nature of the virus. It seems that it is able to reanimate the
dead, in effect creating flesh eating zombies. Given that, one
wonders why the lab's computer was so quick to kill off all
of the employees. You'd think it would have been more desirable
for the computer to protect the health of those people at all
costs. The movie does make some passing comment about the virus
being able to mutate, becoming airborne. But if this is the
case, then the virus must be the most intelligent being the
film, as it knows not to infect the main characters.
Even more absurd is the late revelation of
a cure for the virus. Again, if the computer knows there is
a cure (as one is safe in assuming that it would know, as the
computer seems to know everything), why does it need to kill
off all of the employees. Is it to protect the secret of the
virus? Wouldn't it still be a better idea to kill them only
AFTER you can be assured they aren't infected?
I could go on and on with the plot holes and
inconsistencies, but there's really no point. This is just plain
a bad film. When the end finally arrives, it's meant to inspire
feelings of dread and horror. The only thing I felt was immense
relief that this film was over.