Krull is a film that desperately wants to
play in the Star Wars sandbox. Consider: An evil dark lord oppresses
the people with an army of armor-clad warriors; said dark lord
possesses mystical powers; a wise old man comes out of solitude
to instruct the young hero; the young hero obtains an ancient
weapon of great power; the young hero and his group of rogues
assault the evil fortress by exploiting an overlooked weakness;
even the steel swords the fighters duel with spark and hiss
when they connect, as though they were lightsabers. And you
get the idea.
The problem with Krull is that it never seems
quite sure whether it wants to be a fantasy film or a science
fiction film. By straddling both sides, it never convincingly
or comfortably inhabits either genre. That's not to say that
the two genres can't be combined effectively, this just isn't
the way to do it.
I have to admit that when Krull first came
out, I was fairly taken with it. Of course, I was about 12 or
13 at the time. I suppose the film is still appealing in a certain
goofy way, but it doesn't hold up as well as some other films
of that time. There are simply too many jarring inconsistencies
in tone to successfully maintain a suspension of disbelief.
The story is this: The Beast has come to the
planet Krull in his fortress. As a security measure, the fortress
teleports itself to a new location at every sunrise, so it is
never in the same place twice (which makes one wonder why the
fortress had to fly to the planet in the first place if it has
the ability to teleport). The Beast has dispatched his Slayers,
which look a lot like Stormtroopers, to capture the princess
Lyssa (Lysette Anthony). It seems she is to become the Beast's
bride.
The Slayers arrive just in time to interrupt
a wedding between Prince Colwyn (Ken Marshall) and Lyssa. They
succeed in killing nearly everyone, wounding Colwyn and escaping
with Lyssa.
Ynyr (Freddie Jones), the Wise One, comes
down from the hills to heal Colwyn and lead him to the Glaive,
an ancient weapon that supposedly has the power to destroy the
Beast. Ynyr also claims to know how to find the location of
the Beast's fortress. During their quest, Colwyn and Ynyr team
up with a wizard with a talent for turning himself into animals,
a cyclops doomed to see the day of his own death and a group
of rag-tag thieves who really turn out to be noble warriors.
There are some interesting ideas in Krull.
For instance, I liked the fate of the cyclops character. Also,
the Fire Mares were a unique idea -- these are horses that run
so fast that they can actually fly (and flames spout from their
hooves). And anyone who doesn't think the Glaive is a cool (if
impractical) weapon just has no imagination in their heart.
It's just too bad that these good ideas couldn't have been surrounded
by a better story.
Also working against the film is the production
design, which is as inconsistent as the plot. There are some
decent sets and locations (the interior of the Fortress is interesting),
but most of the movie appears to have been filmed in a city
park or on a set composed of poorly made plaster rocks. The
wardrobe department seems to have raided the closets of Buck
Rogers and Conan the Barbarian.
The actors are all earnest in their roles,
which helps to keep the film from being a total disaster. That
they seem to believe in it helps to sell it some. Peter Yates'
direction is solid, but uninspired. It suits the material and
nothing more.
A great film of this sort should make me feel
like a kid again as I watch it. Instead, Krull inspires regret
that a sense of naiveté, required to enjoy this film,
has been outgrown. It's not the same thing, not the same at
all.