When I first saw this film it occurred to
me that the actors likely had a lot more fun making the movie
than I had watching it. It's also possible that getting my teeth
filled would have been more fun.
I saw this film in the theater with a group
of friends and the only thing that kept me in my seat was the
thought that one of them might be enjoying it and I didn't want
to leave them there. I came to find out, after we stumbled out
into the lobby, angered at wasting 7 bucks a piece and two hours
of our lives on that drek, that they had been having the exact
same thoughts.
I shouldn't get ahead of myself.
Dungeons and Dragons (or D&D, if you will)
began life as a fantasy game where players create characters
and role-play them. Although, "role-playing" is something
of a misnomer, since players don't actually act out their characters;
it's more like spontaneous group story telling. If you're familiar
with the game, you know what I'm talking about and if not, it's
not that important. Suffice it to say that D&D has been
a very popular game for almost 30 years.
For almost as long as the game has been around
there have been plans to make a movie from it. Most of these
plans were dropped as soon as they were conceived because it
simply wasn't technically feasible to create the D&D world
on film. At least until recently it wasn't feasible. Finally,
this movie, bearing the franchise name, was produced.
Aside from the effects issue, part of what
took so long for a D&D film had to have been the need to
remain true to the game. With such a huge fan base, no movie
could afford to butcher the general rules set forth by the game.
On the other hand, a film shouldn't rely on its fans for an
audience by becoming so rules-specific that no outsider could
possibly follow it (a genre trap some of the Star Trek films
have fallen into).
The writers of Dungeons and Dragons came up
with a unique solution to this problem. They altered the game
world just enough to irritate hard-core gamers and created a
plot so convoluted that non-gamers really don't care that they
can't understand half of the terminology.
The basic plot is that the evil Profion (who's
name sounds more like a prescription drug than an evil wizard)
wants to overthrow the good Empress Savina. Savina (played by
Thora Birch), on the other hand, believes that mages hold too
much power and wants a more equal class structure for her people.
Profion (Jeremy Irons) thinks he can take
over if he can find a special rod that will allow him to control
the dragons. He sends his best henchman, Damodar, after the
rod. Damodar is played by Bruce Payne, who spends the entire
movie scowling as though he just caught sight his ridiculous
reflection in a mirror. I myself spent most of the film wondering
if the blue lipstick he wears was his own contribution to character
development or if perhaps he just became the victim of a bad
bet.
Meanwhile, a pair of thieves (Justin Whalin
and Marlon Wayans) break into the workshop of a wizard, where
a scroll telling the rod's location happens to be hidden. Of
course Damodar shows up at this point and battle ensues.
I need to stop there. It's not that I'm afraid
of giving anything away, but because all of this takes place
in the first few minutes of the film. From here on out it only
gets more confusing as the film jumps around from set piece
to set piece. The film does its best to throw so many elements
into the mix that none of them feel like they belong.
It reportedly took ten years for this version
of D&D to make it to the big screen. It's obvious that a
time commitment like that makes this film a labor of love. Yet
it's also obvious that no one bothered to step back long enough
to evaluate the story as a whole. A little critical re-working
of the script would have tightened things and allowed more room
for character development, which this film sorely lacks.
For this review I sat through the film for
the second time. I came to the realization this isn't big screen
material. It's more suited for a movie of the week. The acting
(or rather over-acting), plotting and set-pieces all work better
on the small screen to make this a slightly more tolerable experience.
I still didn't like the film, but I was less repulsed by it.
Even most of the digital special effects would look more at
home in an episode of Xena than on a feature film release.