The storytelling potential of the Star Trek
franchise has long been limited by the show's premise. The entire
point of the show was for the crew to experience new adventures
every week, all but eliminating the potential for subtle, ongoing
story arcs.
Certainly, the main characters
are given the opportunity to develop over the years and main plot
points can be carried on throughout a season, but for the most
part, what happens one week is forgotten the next.
The advantage to this sort of storytelling
is that viewers need not worry about missing an episode. They
can tune in again next week without fear of feeling left out.
Unfortunately, this show format quickly becomes repetitive: A
crisis is introduced in the first act, the crew becomes aware
of it in the second act and a resolution follows in the third
act. Characters outside the circle of the main cast are only developed
as far as the needs of the particular hour-long episode.
Elements of the continuing story-arc
were brought into The Next Generation. The crew was given a bigger
ship, to include families, and an effort was made to follow-up
and build upon earlier plot points. The result was a richer and
more interesting environment.
Still, the creators realized that
there was the potential to create a Star Trek franchise that had
the opportunity to break free of the hour-long plot resolution
restrictions. Thus was born Deep Space Nine.
The notion was the break away from
the constantly traveling space ships and plant the characters
in a single location. The setting is a space station on the frontier
of space, near the plant Bajor. Bajor was once enslaved by an
aggressive race known as the Cardassians. The Cardassians fled
the area and left behind their orbiting space station.
Realizing that years of enslavement
has left their planet struggling to rebuild, the people of Bajor
enlist the aid of the Federation. The Federation establishes a
presence on the abandoned Cardassian station and names the outpost
Deep Space Nine.
The presence of the Federation
creates tension within the Cardassians and among some factions
of the Bajorans, who distrust the Federation.
To further complicate matters,
the planet Bajor is remarkably close to an interstellar phenomenon
known as a wormhole. Most wormholes are unpredictable, but the
Bajoran wormhole appears to be a stable gateway to an as yet unexplored
area of the galaxy. The wormhole places Deep Space Nine and the
planet Bajor right at the center of economic growth in this section
of the galaxy.
These elements define the core
dramatic storylines that will thread their way through subsequent
seasons of the show.
Star Trek: The Next Generation
is infamous for the manner in which it fumbled through its first
couple of seasons. Thankfully, the show improved as it found its
footing. Deep Space Nine faired a little better out of the gate,
but it still had some awkward moments.
DS9 had to hook its viewers before
it could really start biting into the complicated story arcs.
We needed to be introduced to the characters and their personalities.
The actors themselves hadn't really had time to gel with their
roles. Character traits are exaggerated and shoved in our faces.
In fact, for most of the first season the only truly comfortable
character is Miles O'Brien (Colm Meaney), who had years of development
on The Next Generation. Eventually, the rest would settle down,
but for this first season, the characters are all a little rough
around the edges.
Although some of the groundwork
is laid for later seasons, most episodes of the first season are
the standard one-hour resolution plots we've come to expect from
Star Trek. This isn't necessarily a bad thing because, as I've
said, we're still getting to know the characters. To help ease
along our acceptance of this new Trek, the writers tread in some
familiar territory as well. In addition to Miles O'Brien, we also
get an episode featuring the enigmatic Q (John De Lancie), entitled
Q-Less.
A number of the first-season episodes
personalize the tension between certain factions of Bajorans and
the Federation by displaying the personal conflict between station
commander Ben Sisko (Avery Brooks) and his Bajoran first officer,
Kira (Nana Visitor). A quick pattern of "how will Kira rebel
this week" emerges and comes to a head in an episode entitled
Dramatis Personae, when a mysterious alien force inspires
Kira to mount a mutiny against Sisko.
Perhaps one of this seasons most
notable episodes is the second one, Past Prologue. This
episode is worth paying attention to because we're introduced
to Garak (Andrew Robinson), the last remaining Cardassian on the
station. Garak runs a clothing shop, but is suspected of being
a spy. He befriends the station's doctor, Bashir (Siddig El Fadil),
setting up a relationship that will become vitally important in
later seasons.
Almost all of the major players
on the station are given an episode to shine in season one. The
production values are also very good -- much better than what
The Next Generation had to work with in its early outings. There
are a few just plain silly episodes, such as Babel, where
everyone on the station is reduced to speaking gibberish, but
overall it's a good start, with standout episodes, such as Duet,
in which Kira (Nana Visitor) confronts a Cardassian war criminal.
The only problem I've ever had
with Deep Space Nine is that I'm not a very religious television
viewer. I like the concept of season-long story arcs and complex
plotting, but I never specifically set aside the time to watch
the series develop. This is why having entire seasons available
on DVD is a real benefit. Now people like myself have the luxury
of watching the entire saga unfold without having to remember
what night a week it's on. It should make the series that much
more enjoyable.
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